The details of the Lady Blackbird game I ran last week are starting to get hazy, so I'd best try and get something written up.
We started with the gang arriving at Nightport and breaking up into several groups. Snargle stayed behind on the ship to work on some security issues. Kale took his mysterious package for delivery and payment. Lady Blackbird, Naomi, and Vance went to meet with August Cross, the information broker.
Kale rented a rickshaw and rode to the estate of Giovanni Canter to deliver the package. The man had no idea who he was, who Harwood was (Harwood was the guy who hired Kale to deliver the box back on Haven) or what was in the box. Upon opening it, a metallic, clockwork monkey was discovered. It came to life and killed Canter and his bodyguard with its razor sharp claws. Kale decided he wanted this monkey so he could examine it closer, and through some clever tactics, and a bit of luck, disabled it with some wire deftly inserted into a hole in the clockwork creature's chest. He quickly loaded it back into the box, emptied Canter's safe and dashed back to the waiting rickshaw. He decided to go to his favorite tavern and celebrate a bit before heading back to The Owl.
The Lady, Naomi and Vance met with Cross at his fancy office. It turned out, he didn't accept money, but only traded in secrets. He knew who all of them were, what with the bounty on them and all. He wanted to know how a Stormblood like Lady Blackbird had come to be intimate with a Fireblood like Uriah Flint. He had also demanded secrets from Naomi and Vance, and they agreed, though he told them he would gather his payment from them another time. They were in his debt. He wrote something on a sheet of paper, placed into an envelope and sealed it with wax. It would lead them to a man who knew how to navigate the Remnants and find Flint. After leaving, they started off to Vance's favorite tavern, when they were ambushed! The ambushers were all human, except for the large, trollish arm that grabbed Lady Blackbird from the shadows...
Snargle, back on The Owl, was busy setting traps and crawling around through the air ducts. He got a visitor: it was Violet! He was freaked out, but let her on board. She wanted to warn him that Noah was on the warpath. She told him he needed to get the rest of The Owl's crew together and get out of Nightport now! There was a lot of awkward conversation, and an even more awkward hug, and Violet left. Snargle ran around the ship, preparing for the worst. Then it arrived. Noah and his hired thugs showed up. Snargle cut all the lights on the ship and prepared himself. He got several of the thugs with his traps, and the others, he ambushed from the air ducts. In the end, it was just Noah, who was very jumpy at this point. Snargle lured him into the mess, and pushed him into the small, walk-in fridge, slammed and bolted the door. As Noah watched through the tiny window, Snargle changed his shape into something vaguely Noah-like. He walked out to the gangplank and looked down at the rest of Noah's men. Could he trick them?
The Lady, Naomi and Vance were surrounded. A Shadowblood troll had just grabbed Lady Blackbird and was dragging her back into the shadows. Vance used his Warpblood to teleport Lady Blackbird to safety (?) on the top of a nearby lamp-post. Naomi confronted the troll. She'd fought trolls before, and made quick work of him, pounding his skull into pulp. Kale stumbled across the scene, heading to the same tavern as the Captain. He grabbed the rickshaw from the rickshaw boy and ran to help the others. Lady Blackbird summoned up a strong wind to clear a path for Kale. She jumped down from the lamp-post and she and Naomi started running to the ship. Vance hopped in the back of the rickshaw and Kale grabbed ahold of it and started running. Vance laid down some suppressive fire to keep the thugs from following or getting too close.
They got back to the docks to find The Owl surrounded and Noah walking down from inside the ship. Snargle, pretending to be Noah, hoped that the Captain would not shoot him without asking questions first. Everyone got onto the ship and Vance walked up to Noah/Snargle and realized right away that it was Snargle... the goblin was not very good at making a perfect shape-shifting disguise, so his "Noah" had a goblin-ish skin tone and Snargle's yellow eyes. Noah/Snargle told the men to stand down. He was going to have a meeting with Captain Vance. The Owl closed up and took off.
Snargle quickly and snivelingly told Vance what had happened and begged not to be shot. Vance told him there'd be no shooting. At this point there were a couple of refreshment scenes, but I can't quite remember the particulars (maybe some of the players can pipe in and help me out.) There was some history set out between Vance and Noah having served together in the Imperial Navy. I also remember a nice little exchange. Kale was being cagey about what was in the box... he was loathe to tell anyone about the clockwork monkey until he had a chance to examine it.
Kale (to the Captain): I would never endanger the ship.
Snargle (sotto voce): What about the crew?
Vance let Noah out of the freezer and they had a nice talk where the Captain let Noah know he was their prisoner for the time being. Noah was not happy, but resigned to his fate. He was locked up in the extra berth.
The note from August Cross was opened. It contained a set of coordinates. Snargle looked at them and was concerned. They were up. Way up. Like, up near the edge of where the atmosphere was. He'd never flown so high before. The Owl could handle it, it was just... strange. He had no idea what could be up there. So up they went, through the cloud-deck and above it. Eventually, the clouds were far below them, and they saw something queer: stars. The sky above them was dark, and stars flickered. Everyone was glued to the portholes.
Then as they approached the coordinates, they saw something. A chunk of rock. On that chunk of rock: a lighthouse, with its light sweeping through the dark sky...
More to come after the next game in two weeks.