Not to be missed, a little game design 101 from Vincent's point of view.
Highlights: that stuff on the so-called character sheet? That's not a character. The character is in your head. That so-called character sheet is to track resources for the player's control over the story. Vincent takes it on and builds it up from a minimal level.
Controversial claim: the game-mechaniccy-stuff does not under any circumstances "represent" the character or other facets of the game world.