Ben writes about whether "gamism" or "narrativism" are better ways to reach the coveted "mainstream audience" as opposed to the lame "gamer audience."
Why does one want to do that again?
Maybe we could try to find a way to make "Advocate" and "Out" magazine appeal to straight people, too, or to make "Ebony" appeal to white people, but why?
I know it's been Ron's big hobby horse for years now, how to create the coveted "game for non-gamers," and he's doing it right now with "Spione" and all that. But what's wrong with making roleplaying games for people who like roleplaying games?
I'm feelin' grumpy.
I have a hard time reading this project, this "making gaming for non-gamers," with the implicit assumption that that would be superior to gaming for mere gamers, as anything but self-hatred among gamers ashamed of their marginal, geeky status, maybe displacing that self-hatred onto the munchkins who play less enlightened kinds of games.
Like I said, I'm feelin' grumpy.