[Luke describing in some detail how suicide is a major feature of Serpent Sun]Awesome interview -- if you can stand the 27 meg download, do grab it.
JUDD: That's dark.
LUKE: It's very dark.
JUDD: If my parents had gotten ahold of that when I was twelve, I don't know if I'd be gaming today.
LUKE: Yeah, yeah, this is one where I'm, like, quite -- quite deliberately pushing the limits. Actually both of them. Both of the setting materials for Burning Wheel that I've released in the past year and a half or whatever, the Jihad stuff and the Serpent Sun stuff, have been designed to tweak people's sensibilities. I got really bored with people looking at, like, Elven Grief and, making fun of it, calling it like, 'The Cure,' and all this shit, you know, and people looking at Orc Hatred and being like, 'ORCS ARE COOL!' You know, I mean, that's fine, Orcs are cool. They're my favorites. But they're also really evil bastards, and they do terrible things, and your game should be about Orcs doing terrible things to each other and to everything and everyone around them. Instead it's just ORCS ARE COOL! So, I was like, all right, let's see what else I can get you to say is cool. So, right, so we have suicide? In Serpent Sun? Like, well, do you think that's cool? I actually think that, uh, most people are like 'no this is not cool man! [laughter]
JUDD: Yeah, that, I played that once with you over at, uh, the Burning Wheel revised release party, and my friend and I just stumbled out of that game at like six in the morning, didn't say a word to each other till we got to the train station, at which point he looked at me and said, 'That... that was really dark.' Like, not, like, in a profound way, but in a 'I... I can't believe we just played that' way. Yeah, it's shocking, it's pretty shocking, how dark that is.