Nerd Sex Video Funny - Maxim Online Video Channel:
Popping up on the social bookmarking sites is this "Nerd Sex" video thing, which is supposed to be a funny video from a Maxim magazine interviewer about nerds and sex at GenCon.
I'm willing to laugh at myself and other gamers, and I wondered what the hell they could have found to say about sex and GenCon, so I checked it out, but there's really nothing to see. The interviewer tries to get various gencon attendees of various degrees of dorkiness to talk about getting laid at GenCon, and most of them look at him like he's an idiot, and when prodded, joke about it.
Plus there's a woman who was slipped a quasi-romantic come-on note by some guy she'd gamed with.
I was really ready to laugh at this if there was comedy, but I was disappointed.
Thursday, August 30, 2007
Saturday, August 25, 2007
Come Not Near To Me, For I Be Indier Than Thou
Joe pointed me to a very hot thread on Story Games where the initial poster seems to think that a lot of "indie" game designers and fans sound too much like MC Frontalot...
My favorite replies were from Matt Snyder, Tony Lower-Basch, Judd Karlman, and Christopher Kubiasik. I liked what Andy K and some others had to say, but I thought they made the mistake of wasting too much time on the issue.
I guess bottom line the problem is the many meanings and connotations of the term "indie." It can mean...
UPDATE: the thread continues apace, and with each post I read of it, I lose a few more brain cells. With a few exceptions, the authors of which don't need me to tell them they're exceptions.
I think this kind of thread is what forced Ron and Clinton to reorganize the Forge to try to minimize such wankery, the alternative being gnawing their own legs off.
UPDATE UPDATE: I almost posted the following to the thread, but stopped myself:
I'm wondering if Ron or others ever regret his choice of the domain name "indie-rpgs.com" -- cause I think if he'd gone for something uglier like "creator-owned-rpgs.com" such threads wouldn't exist.
As far as I'm concerned, the only meaning of "indie" which is relevant to the "indie rpgs" movement which stems from the Forge is "creator-owned," because that's what Ron meant by it, and Ron is the one who by his choice of domain names attached the word "indie" to the community.
If that's not what the word "indie" means to you, then fuck the word "indie." Don't use it.
soundly situated in obscuritylandI'm not a regular Story Games poster so I'm going to indulge myself by spouting off here instead. The whole discussion is, if you want a diverting free-for-all, entertaining, and if you don't, tedious.
famous in inverse proportion to how cool I am
and should I ever garner triple-digit fans
you can tell me then there's someone I ain't indier than...
and if you're slow on the uptake, I'll lay it out
hipsterism is a religion to which you gotta be devout
must be seen as in between unpopular and hated
or else get excommunicated
My favorite replies were from Matt Snyder, Tony Lower-Basch, Judd Karlman, and Christopher Kubiasik. I liked what Andy K and some others had to say, but I thought they made the mistake of wasting too much time on the issue.
I guess bottom line the problem is the many meanings and connotations of the term "indie." It can mean...
- Creator-owned and controlled
- Non-traditionally distributed
- Created with a consciousness of GNS Theory
- Consciously Narrativist
- Created by people who post on the Forge
- Sold at the Forge Booth at GenCon
- Non-broken with respect to creative agendas
- Cool and hip
- Part of a special community of creative rebels
- Having a delicious Creme Filling
UPDATE: the thread continues apace, and with each post I read of it, I lose a few more brain cells. With a few exceptions, the authors of which don't need me to tell them they're exceptions.
I think this kind of thread is what forced Ron and Clinton to reorganize the Forge to try to minimize such wankery, the alternative being gnawing their own legs off.
UPDATE UPDATE: I almost posted the following to the thread, but stopped myself:
I'm wondering if Ron or others ever regret his choice of the domain name "indie-rpgs.com" -- cause I think if he'd gone for something uglier like "creator-owned-rpgs.com" such threads wouldn't exist.
As far as I'm concerned, the only meaning of "indie" which is relevant to the "indie rpgs" movement which stems from the Forge is "creator-owned," because that's what Ron meant by it, and Ron is the one who by his choice of domain names attached the word "indie" to the community.
If that's not what the word "indie" means to you, then fuck the word "indie." Don't use it.
Wednesday, August 22, 2007
[Breaking the Ice] Xavier and Tricia: Funky Monkey and El Bandito!
A few weeks ago, Ed came over and we decided to fire up Breaking the Ice. My memories of the particulars may be be a bit hazy. I have the word webs and the character sheets, so maybe that'll help.
I started out with brown as my color, and had such interesting connecting words as chocolate, dirt, monkey, guitar and furniture. I should point at that our switch was that my character was a programmer, and Ed's was an office drone. Last time I played the gal, so this time, it was his turn. We set the game in Chicago, as per regulation.
I ended up with Xavier, who was a CAD furniture designer by day, guitar player in a funk band by night. He was honest, had a bit of a sweet tooth, liked to hike, and had a tattoo of a monkey. He also had an over zealous, stalker-ish fan. As a note, Ed and I had just watched a mini-marathon of "Flight of the Conchords" that I had TiVo-ed, and had Mel on the mind. If you know the show, you will nod and smile, if not, sorry.
Ed chose turquoise and ended up with stuff like ocean, jewelry, shiny, southwest, and tex-mex. His character, Tricia, was introspective, a fan of horror movies, made jewelry, liked flying kites, and worked for a restaurant chain, El Bandito! Tricia's conflict was that her office couldn't do without her. She basically, over the years, had been given more an more responsibility, but without promotion or higher pay. We had a lot of fun filling in information about the fictitious El Bandito! coming up with a mascot, commercials, and jingles.
Ed came up with the idea that one of her coworkers was the drummer in Xavier's band, and that they had met after a gig, and kinda hit it off. They agreed to meet at a park and she said she liked kites. If Xavier brought the kites, she'd bring lunch. So I described how Xavier had gone to a hobby store and bought a half dozen kites, from the cheap dowel rod ones, to slick, fighting kites. They ended up putting together the cheap ones, having fun until... crap, I can't remember the particulars, but Xavier ended up getting really pissed and just letting off a long stream of obscenities, just as a friend of Tricia's happened by, with her young child. Oops. I'm pretty sure that as some point Tricia got a call from work, as it was a very common theme throughout the game, her never getting a moment of rest. I remember them having lunch at a band shell, and he playing her some songs on his uke that he'd brought along. We ended the date with a few points of attraction, no compatibilities, and a few new traits: "Curses like a sailor" for Xavier, and "Friends hate Xavier" for Tricia.
The second date was kinda cool. Ed suggested that the date take place over a series of IM sessions. I came up with the idea that his band was on a long weekend tour out of town, playing in some clubs in Michigan. We had wonky internet connections, her getting work calls, him beginning to have doubts about being in the band. It was an interesting way to have a date, and I wish I could remember more about it. I know that they finally got some compatibilities: day job conflict, and love of old Motown songs. I seem to remember he wrote her a song, recorded it on his laptop, and sent it to her. Her conflict even dragged in the drummer/coworker who had to go to a Grand Rapids El Bandito! and help them get their computers working.
The last date was a night on the town. Xavier told Tricia that he'd quit the band. It wasn't going in the direction he wanted, and it was just a hobby for him anyway. After dinner, they were walking along Lake Michigan, when the "fan" showed up, upset that he had quit the band. Tricia stepped up and talked to the girl, and told her that the drummer/coworker kinda liked her. That seemed to placate her. Then Xavier and Tricia walked and talked about her job, with Xavier giving her some advice, telling her not to let her bosses take her for granted, etc. She got a frantic call from the office and told them she was busy and to call the bosses. Needless to say, the next call was from the bosses, and she put the smack down on them. She had demands, and they gave into every one. Starting that Monday, she'd be getting paid more, have the title of district manager, and have assistants. We ended the date with them going back to Xavier's place, and dancing to a song by Marvin Gaye.
In that last date, they scooped up three compatibilities: comfortable asking for help, night walks in the city, and dancing. I know at some point he showed her the monkey tattoo. The ended up with five attraction and five compatibilities. We decided that they'd stay together. For the life of me, and cannot remember when they fell in love with each other. I really need to take notes on these things! I think I decided that Xavier fell in love with Tricia when she stood up to her boss, showing her strength and determination. Ed, maybe you remember how it was for Tricia.
We had a little epilogue of the two of them hiking in northern Wisconsin (earlier in the game he had told her about hiking with the dad), sitting down to have a picnic lunch and him playing a song for her on the uke...
One thing that was interesting was that I used pretty much every trait I had, and even added a few, but Ed ended up with a couple that Tricia never used, or even came up. The making jewelry and horror fan for instance. I guess that happens some times. Once again, a good game of Breaking the Ice. This game is pure gold.
Next up, another game of Shooting the Moon. We played it last year, using the Talislanta setting, which was very cool, but I would like to try it again, maybe with just a modern world backdrop.
I started out with brown as my color, and had such interesting connecting words as chocolate, dirt, monkey, guitar and furniture. I should point at that our switch was that my character was a programmer, and Ed's was an office drone. Last time I played the gal, so this time, it was his turn. We set the game in Chicago, as per regulation.
I ended up with Xavier, who was a CAD furniture designer by day, guitar player in a funk band by night. He was honest, had a bit of a sweet tooth, liked to hike, and had a tattoo of a monkey. He also had an over zealous, stalker-ish fan. As a note, Ed and I had just watched a mini-marathon of "Flight of the Conchords" that I had TiVo-ed, and had Mel on the mind. If you know the show, you will nod and smile, if not, sorry.
Ed chose turquoise and ended up with stuff like ocean, jewelry, shiny, southwest, and tex-mex. His character, Tricia, was introspective, a fan of horror movies, made jewelry, liked flying kites, and worked for a restaurant chain, El Bandito! Tricia's conflict was that her office couldn't do without her. She basically, over the years, had been given more an more responsibility, but without promotion or higher pay. We had a lot of fun filling in information about the fictitious El Bandito! coming up with a mascot, commercials, and jingles.
Ed came up with the idea that one of her coworkers was the drummer in Xavier's band, and that they had met after a gig, and kinda hit it off. They agreed to meet at a park and she said she liked kites. If Xavier brought the kites, she'd bring lunch. So I described how Xavier had gone to a hobby store and bought a half dozen kites, from the cheap dowel rod ones, to slick, fighting kites. They ended up putting together the cheap ones, having fun until... crap, I can't remember the particulars, but Xavier ended up getting really pissed and just letting off a long stream of obscenities, just as a friend of Tricia's happened by, with her young child. Oops. I'm pretty sure that as some point Tricia got a call from work, as it was a very common theme throughout the game, her never getting a moment of rest. I remember them having lunch at a band shell, and he playing her some songs on his uke that he'd brought along. We ended the date with a few points of attraction, no compatibilities, and a few new traits: "Curses like a sailor" for Xavier, and "Friends hate Xavier" for Tricia.
The second date was kinda cool. Ed suggested that the date take place over a series of IM sessions. I came up with the idea that his band was on a long weekend tour out of town, playing in some clubs in Michigan. We had wonky internet connections, her getting work calls, him beginning to have doubts about being in the band. It was an interesting way to have a date, and I wish I could remember more about it. I know that they finally got some compatibilities: day job conflict, and love of old Motown songs. I seem to remember he wrote her a song, recorded it on his laptop, and sent it to her. Her conflict even dragged in the drummer/coworker who had to go to a Grand Rapids El Bandito! and help them get their computers working.
The last date was a night on the town. Xavier told Tricia that he'd quit the band. It wasn't going in the direction he wanted, and it was just a hobby for him anyway. After dinner, they were walking along Lake Michigan, when the "fan" showed up, upset that he had quit the band. Tricia stepped up and talked to the girl, and told her that the drummer/coworker kinda liked her. That seemed to placate her. Then Xavier and Tricia walked and talked about her job, with Xavier giving her some advice, telling her not to let her bosses take her for granted, etc. She got a frantic call from the office and told them she was busy and to call the bosses. Needless to say, the next call was from the bosses, and she put the smack down on them. She had demands, and they gave into every one. Starting that Monday, she'd be getting paid more, have the title of district manager, and have assistants. We ended the date with them going back to Xavier's place, and dancing to a song by Marvin Gaye.
In that last date, they scooped up three compatibilities: comfortable asking for help, night walks in the city, and dancing. I know at some point he showed her the monkey tattoo. The ended up with five attraction and five compatibilities. We decided that they'd stay together. For the life of me, and cannot remember when they fell in love with each other. I really need to take notes on these things! I think I decided that Xavier fell in love with Tricia when she stood up to her boss, showing her strength and determination. Ed, maybe you remember how it was for Tricia.
We had a little epilogue of the two of them hiking in northern Wisconsin (earlier in the game he had told her about hiking with the dad), sitting down to have a picnic lunch and him playing a song for her on the uke...
One thing that was interesting was that I used pretty much every trait I had, and even added a few, but Ed ended up with a couple that Tricia never used, or even came up. The making jewelry and horror fan for instance. I guess that happens some times. Once again, a good game of Breaking the Ice. This game is pure gold.
Next up, another game of Shooting the Moon. We played it last year, using the Talislanta setting, which was very cool, but I would like to try it again, maybe with just a modern world backdrop.
GenCon 2007 Notes
It was an incredibly low-key GenCon for me, and that was fine with me. I didn't actually do all that much of anything, but it was a break from normal life, I got to meet some new people, learn new things about games, buy some stuff.
I didn't get to actually play any full length roleplaying games. I didn't sign up for any. I never happened to come by Games On Demand at a point where games were beginning rather than in full swing or ending, and the couple nights I dropped by Embassy Suites I got there too late to get into any of the games there.
I did play a full-on Engle Matrix Game (the Jack the Ripper beginner's game) with Greg and Pat, usually dragging FiL in as referee. It was fun, and I can foresee some future matrix games.
My take on Matrix Games: awesome for simulation, crap for RPGs. I have bubbling in my head the idea of doing simulations of things like presidential elections (including the upcoming one?...) with Matrix Games.
I demo'ed a lot of things: a horror game Ron Edwards was pimping hard called Dead of Night, Seth Ben-Ezra's crime game, Dirty Secrets, Emily Care Boss's alien contact game Sign In Stranger,Tony Lower-Basch's Capes, Tim C. Koppang's Hero's Banner, Atarashi Games' Panty Explosion, demoed by one of the creators, Matt Schlotte, Vincent Baker's Poison'd! and Matt Snyder's 44. I also got a nice Burning Wheel combat demo at the BW booth. Virtually all of these games had very good demos.
I didn't buy a ton of games, but I was pretty happy with what I did get. Two items I really wish I had picked up but didn't (I'll have to order 'em) are Capes and Poison'd!. One thing I got that I really wasn't expecting was Judd Karlman's Dictionary of Mu. It's a kick ass setting for Sorcerer & Sword.
I met Ken St. Andre again and bought a couple new Tunnels & Trolls adventures, and the old Circle of Ice Pocket Adventure.
I got to say hello and chat briefly with a number of Forgefolk, met John Harper in person for the first time, saw Clyde Roher but never got to buy him that root beer... saw Lxndr but every time I saw him he was very busy GMing one thing or other... But on Thursday night I did catch Paul in the Embassy Suites and got to talk with him for a while; catch up on where he's at and get the skinny on the state of the indie world from his point of view. That was a lot of fun.
Oh, I almost forgot. My prize purchase was from the auction store: a copy of the original, three-book Arduin Grimoire ruleset: The Arduin Grimoire, Welcome to Skull Tower, and The Runes of Doom.
And I challenge anyone to come up with a cooler trio of titles for fantasy game books, ever.
So it was a good con. Incredibly low-key for me, but good.
I didn't get to actually play any full length roleplaying games. I didn't sign up for any. I never happened to come by Games On Demand at a point where games were beginning rather than in full swing or ending, and the couple nights I dropped by Embassy Suites I got there too late to get into any of the games there.
I did play a full-on Engle Matrix Game (the Jack the Ripper beginner's game) with Greg and Pat, usually dragging FiL in as referee. It was fun, and I can foresee some future matrix games.
My take on Matrix Games: awesome for simulation, crap for RPGs. I have bubbling in my head the idea of doing simulations of things like presidential elections (including the upcoming one?...) with Matrix Games.
I demo'ed a lot of things: a horror game Ron Edwards was pimping hard called Dead of Night, Seth Ben-Ezra's crime game, Dirty Secrets, Emily Care Boss's alien contact game Sign In Stranger,Tony Lower-Basch's Capes, Tim C. Koppang's Hero's Banner, Atarashi Games' Panty Explosion, demoed by one of the creators, Matt Schlotte, Vincent Baker's Poison'd! and Matt Snyder's 44. I also got a nice Burning Wheel combat demo at the BW booth. Virtually all of these games had very good demos.
I didn't buy a ton of games, but I was pretty happy with what I did get. Two items I really wish I had picked up but didn't (I'll have to order 'em) are Capes and Poison'd!. One thing I got that I really wasn't expecting was Judd Karlman's Dictionary of Mu. It's a kick ass setting for Sorcerer & Sword.
I met Ken St. Andre again and bought a couple new Tunnels & Trolls adventures, and the old Circle of Ice Pocket Adventure.
I got to say hello and chat briefly with a number of Forgefolk, met John Harper in person for the first time, saw Clyde Roher but never got to buy him that root beer... saw Lxndr but every time I saw him he was very busy GMing one thing or other... But on Thursday night I did catch Paul in the Embassy Suites and got to talk with him for a while; catch up on where he's at and get the skinny on the state of the indie world from his point of view. That was a lot of fun.
Oh, I almost forgot. My prize purchase was from the auction store: a copy of the original, three-book Arduin Grimoire ruleset: The Arduin Grimoire, Welcome to Skull Tower, and The Runes of Doom.
And I challenge anyone to come up with a cooler trio of titles for fantasy game books, ever.
So it was a good con. Incredibly low-key for me, but good.
Wednesday, August 15, 2007
Steve Jackson Revealed the Truth
Illuminati Card Came:
This is awesome. From the site:
This is awesome. From the site:
In 1990, role-playing inventor, Steve Jackson, was planning his newest game, which he would ultimately call the "Illuminati -- New World Order" Game, or "INWO" for short. Jackson was creating a game that would hit very, very close to home, very close to the actual plan of the Illuminati to propel the world into the New World Order -- also known as the Kingdom of Antichrist. As we shall show you, Jackson issued playing cards, three of which foretold the events of 9/11, three of which correctly predict future events just ahead of us, and two that correctly foretell the last two events that the Bible foretells will occur during the final birth pangs that will produce Antichrist!
How did Steve Jackson know the Illuminati Plan so precisely? In fact, he knew the Plan so exactly he got a surprise visit from the Secret Service, who tried their best to shut him down and prevent him from publishing his game. As you will see from viewing excerpts of Jackson's account of the raid, they were very interested in his files entitled, "Illuminist BBS". Let us listen to Jackson's account of the raid [ http://www.sjgames.com/SS/ ]
"On the morning of March 1, [1990] without warning, a force of armed Secret Service agents - accompanied by Austin police and at least one civilian 'expert' from the phone company - occupied the offices of Steve Jackson Games and began to search for computer equipment. The home ... the writer of GURPS Cyberpunk, was also raided. A large amount of equipment was seized, including four computers, two laser printers, some loose hard disks and a great deal of assorted hardware. One of the computers was the one running the Illuminati BBS."
The company, "S.J. Games" fought back in court and finally won, but nearly went under financially. The investigation zeroed in on "fraud" supposedly committed by the company regarding the hacker activity and the fact that the company promoted the hacker's newsletter, "Phrack". However, this is so flimsy that it makes no common sense; in fact, the affidavit made so little sense that a Judge threw the case out, awarding S.J. Games $50,000 plus $250,000 attorney's fees. That is a lot of taxpayer's money to pay for a stupid, nonsensical case!
But, it does highlight the fact that our Illuminist government, the Secret Service then run by President George Bush (Sr.) was worried about something that S.J. Games was up to, and cooked up a reason to invade their offices and confiscate their materials. We think, after you review these materials, you will believe, as do I, that the real reason the Secret Service invaded S.J. Games was to shut them down so they could not produce the game "Illuminati -- New World Order (INWO), for it revealed too much of the plan that was still 11 years in the future. You be the judge.
Monday, August 13, 2007
Gencon Approaching
I'll be there the whole weekend. What to do?
Lurk about the Forge booth. See what's new, seeing as I'm totally out of touch with freakin' everything.
Lurk about the Spawn of Forge-shan booths, such as Play Collective and Das Äschkån-Frønt.
See if I can meet Ken St. Andre, elder trollgod of all gaming (to me anyway), again. And any other cool Flying Buffalos.
Head for McNiven's and eat haggis. When else am I going to get to eat haggis? Oh, I understand they have beer as well.
Buca di Beppo with my homeboys.
Maybe complete my Knights of the Dinner Table collection.
Collect the copy of Schock: Social Science Fiction I earned by reviewing it. Play it! With the Glyphmonkey himself if possible.
Find a pickup Burning Wheel game somewhere so I can see how it plays in real life with people who know the system.
Meet certain fine folk that I haven't seen in forever. I'm thinking particularly of Paul Czege, who I've been in some contact with despite not seeing him for a couple years, and Lxndr, who I last saw what, four years ago? At Gencon, for about 5 minutes?
I guess mostly just learn what I've been missing being out of touch for a long time. I've been busy at work and dealing with some personal stuff and so haven't been illustrating at all, so there's been no "I've been doing illos for this game, I can't wait to see it printed up for real!" like there was in past years.
So yeah. Day after tomorrow.
Lurk about the Forge booth. See what's new, seeing as I'm totally out of touch with freakin' everything.
Lurk about the Spawn of Forge-shan booths, such as Play Collective and Das Äschkån-Frønt.
See if I can meet Ken St. Andre, elder trollgod of all gaming (to me anyway), again. And any other cool Flying Buffalos.
Head for McNiven's and eat haggis. When else am I going to get to eat haggis? Oh, I understand they have beer as well.
Buca di Beppo with my homeboys.
Maybe complete my Knights of the Dinner Table collection.
Collect the copy of Schock: Social Science Fiction I earned by reviewing it. Play it! With the Glyphmonkey himself if possible.
Find a pickup Burning Wheel game somewhere so I can see how it plays in real life with people who know the system.
Meet certain fine folk that I haven't seen in forever. I'm thinking particularly of Paul Czege, who I've been in some contact with despite not seeing him for a couple years, and Lxndr, who I last saw what, four years ago? At Gencon, for about 5 minutes?
I guess mostly just learn what I've been missing being out of touch for a long time. I've been busy at work and dealing with some personal stuff and so haven't been illustrating at all, so there's been no "I've been doing illos for this game, I can't wait to see it printed up for real!" like there was in past years.
So yeah. Day after tomorrow.
Thursday, August 02, 2007
Monday, July 09, 2007
Kickass Review of Shock
Sweet review linked from Joshua's own blog. Gotta read it, if for no other reason, for the description of how the various characters' stories played out.
I gotta play this game. But as the reviewer points out, and as has been pointed out many times, the game text has big holes that need filling. Not Ron Edwards "Dude, read the text or Sorcerer again, it's all there, you just can't see it" kind of holes, but actual glaring "wait, there's no rule for this" holes.
Luckily another edition is impending which will fix this. I want that one.
The reviewer himself didn't suffer from this problem, he explains, because he was taught the game by existing players who knew how it went.
Overall the review is an excellent example of the presentation of a heavily narrativist indie game in such a way that an average mainstream gamer will understand exactly what it's all about.
I gotta play this game. But as the reviewer points out, and as has been pointed out many times, the game text has big holes that need filling. Not Ron Edwards "Dude, read the text or Sorcerer again, it's all there, you just can't see it" kind of holes, but actual glaring "wait, there's no rule for this" holes.
Luckily another edition is impending which will fix this. I want that one.
The reviewer himself didn't suffer from this problem, he explains, because he was taught the game by existing players who knew how it went.
Overall the review is an excellent example of the presentation of a heavily narrativist indie game in such a way that an average mainstream gamer will understand exactly what it's all about.
Tuesday, July 03, 2007
So I Married an RPG Designer
Egads! Accused murderer and Linux filesystem guru Hans Reiser used to be an RPG designer!
Says Wired --
Says Wired --
I'm here because his defense lawyer thinks I will understand Reiser. The accused is a 43-year-old geek — he lives in his own world of computer code, videogames, and science fiction books. He spent his early twenties developing a role-playing game to compete with Dungeons & Dragons while writing a novel about aliens invading Earth. By age 30, he'd decided that his talents would be better applied to recrafting overlooked aspects of the Linux operating system.I'm consumed with a desire to know more about that game.
Monday, June 18, 2007
Alexander 'Lxndr' 'Fastlane' Cherry treated for brain tumor -- contact info
I ran across this on a BBS where I first met Lxndr, author of Fastlane.
Thought I'd broadcast it, and encourage anyone reading this to take it further.
Thought I'd broadcast it, and encourage anyone reading this to take it further.
Some of you already know some of this, but I'm going to take it from the top.
I went to Spain this summer, through the study abroad program of Arizona State
University. I was supposed to be there from June 1 to July 22nd, gathering 8
credits in Spanish 201 and Spanish 202. Unfortunately, things did not go as
planned. The first weekend there (June 8th or so), I took a weekend
pleasure-trip to Morocco with 31 classmates (and 2 teachers) and, my final
night there, had a few convulsions (or seizures, or whatever you want to call
them). By June 13th I was arriving in LAX, to be remanded into the custody of
my family, who took me to the emergency room at UCI.
Turns out I have a mass in my head. Well, technically I have quite a few of
them (like a skull, a brain, etc.) but this particular mass isn't supposed to
be there. It's a tumor in my right frontal lobe, putting pressure on my brain.
Probably it's been there for years. As you might expect, this is bad. On
Monday, June 18th, I will be undergoing a 12 hour (or so) surgery to have it
taken out. After that comes recovery and rehabilitation, and who knows how
long that will take.
Well-wishes and other words can be sent to me at lxndr@asu.edu, or to my family
at justincaselaw@aol.com. Internet access at the hospital leaves much to be
desired - my being able to get online to send this myself is basically a fluke
that will probably not be repeated, so if you want your words to get to me
quicker, go the family route (but remember, my mother will read all those, so
try to be clean!). Otherwise I'll likely not be responding to anything until
after I'm released, as I won't be able to return to this terminal, but I will
be able to read the ones sent to the aol account pretty quickly.
Specifically, I am in the neurological wing of the UCI medical Center, in
Orange, California if you want to try to reach me (probably after Tuesday,
since most of Tuesday will likely be spent sedated). There's a phone by my bed
and everything.
PLEASE forward this to anyone you know might want to know about this, or post
it on message boards, blogs, bbs'es, or whatever. Without my home computer and
the address book therein, I am relying on my somewhat spotty memory, and the
email addresses I happen to know by heart. Though all the names are bcc'd, you
all should know I'm spreading this pretty broad, including even some former
classmates and professors. If this is something that really doesn't concern
you, just hit delete and move on - I'm sorry to have bothered you, but at this
point I'd rather spread the news too broad than wind up missing out on anyone,
especially considering my limited internet resources.
If you read down this far, thank you.
-Alexander Cherry
Monday, June 11, 2007
Clyde
I find myself finally listening (at work) to some Theory from the Closet podcasts I downloaded long ago, and I hereby nominate Clyde Rhoer for the title of "The Terry Gross of Roleplaying."
Clyde, if I see you at GenCon I am going to buy you a beer.
Clyde, if I see you at GenCon I am going to buy you a beer.
Saturday, May 26, 2007
Quote: Even in the 19th Century, Chicks Didn't Dig Gamers
Mr. Gardiner did not attempt to conceal these particulars from the Longbourn family. Jane heard them with horror. "A gamester!" she cried. "This is wholly unexpected. I had not an idea of it."--Pride and Prejudice
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